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- Legend of the Invincibles Part I: Embracing the Darkness
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- Build Report
Elvish Mage
The deep connection between elves and magic has always been a mystery to any being other than an elf. Those, who do not find pleasure in the art of weapons and fighting, but rather study what they can do with their pure surrounding in nature, find that whatever gibberish taught at Alduin is not even close to what an elf is capable of.
Elvish mages can animate an elemental rage whenever they feel so, and summon raw magic at the blink of an eye. These phenomenons are not meant as fighting tools, and thus are not as lethal as the fireballs of human mages, but that doesn't deter elves from using their mages in a battle.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | ‒ |
---|---|
Advances to: | Elvish Wizard |
Cost: | 21 |
HP: | 21 |
Moves: | 5 |
XP: | 51 |
Level: | 1 |
Alignment: | neutral |
Id: | Elvish Mage TRS |
Abilities: | ‒ |
Attacks (damage × count)
staff melee | 3 × 2 impact | ||
elemental rage ranged | 4 × 4 cold | magical | |
raw magic ranged | 6 × 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Wed Mar 20 04:02:12 2024.